package com.game.service.game.turntable.match;

import com.game.service.game.turntable.config.PrizeDaily;

public class RewardRules {
    private PrizeDaily firstReward;//第一名奖励
    private PrizeDaily secondReward;//第二名奖励
    private PrizeDaily thirdReward;//第三名奖励
    private PrizeDaily otherReward;//其他奖励(初始设计为4到10名奖励钻石100,积分500)
    private PrizeDaily joinReward;//参与奖励(初始设计参与奖励钻石0,积分100)

    public RewardRules() {
        init();
    }

    private void init() {
        {
//            private int prizeDailyID;//奖品id
//            private int playCounts;//游戏次数
//            private int prizeDiamondMin;//最低奖励钻石
//            private int prizeDiamondMax;//最多奖励钻石
//            private int prizeLuckyValue;//奖励幸运积分
//            private String prizeName;
//            private int isSuccess;//0表示未达成，1表示已经达成
//            private int isSend;//0表示未发放，1表示已经发放
//            private int prizeDiamondSend;//实际发放的钻石数量

            firstReward = new PrizeDaily();
            firstReward.setPrizeDiamondSend(2000);//钻石
            firstReward.setPrizeLuckyValue(500);//500幸运积分
        }
        {
            secondReward = new PrizeDaily();
            secondReward.setPrizeDiamondSend(1000);//钻石
            secondReward.setPrizeLuckyValue(500);//500幸运积分
        }

        {
            thirdReward = new PrizeDaily();
            thirdReward.setPrizeDiamondSend(500);//钻石
            thirdReward.setPrizeLuckyValue(500);//500幸运积分
        }

        {
            otherReward = new PrizeDaily();
            otherReward.setPrizeDiamondSend(100);//钻石
            otherReward.setPrizeLuckyValue(500);//500幸运积分
        }
        {
            joinReward = new PrizeDaily();
            joinReward.setPrizeDiamondSend(0);//钻石
            joinReward.setPrizeLuckyValue(100);//100幸运积分
        }


    }

}
